When gamers asked Ubisoft why they won’t make any playable female characters, the response to this day still baffles gamers and game developers alike. Ubisofts excuse for not making female characters is seriously “women are too hard to animate”. This was announced at E3, the annual gaming conference, when the next installment in the popular series Assassins Creed came out with it’s new installment Assassins Creed Unity. Even though most game developers have accepted to make games more diverse, Ubisoft, along with several other game companies, have held on dearly to their line of male protagonists. This brings up a very important question.With everything these games have achieved,why are they still refusing to make female player characters an option?
The main point of his speech was that making a female option would be too much work to do.
“It’s double the animations, it’s double the voices, all that stuff and double the visual assets,” Ubisoft creative director Alex Amancio stated.“Especially because we have customizable assassins. It was really a lot of extra production work.”
In the game’s co-op mode, players will have custom gear but always view themselves as Arno Dorian, Unity‘s male protagonist. Friends are displayed as different characters with the faces of other assassins.
“Because of that, the common denominator was Arno,” Amancio said. “It’s not like we could cut our main character, so the only logical option, the only option we had, was to cut the female avatar.”
The level developer for Polygon said “more than 8,000 animations would have had to be recreated on a different skeleton”. An easy fix to this would be to make a more androgynous character whose animations could be taken as either sex. Since the assassin can change his robes, the style of the robes can easily distinguish between a male and female character without sexualizing the player.
Having female characters is not impossible, considering the main protagonist in Assassin’s Creed Liberation was in fact a female.
If women are too hard to animate, those who have animated the women for Bioshock, Borderlands, Fallout, Dungeons and Dragons Online, World of Warcraft, Legend of Zelda, StarCraft,Diablo, Halo,Fable, and every other masterpiece must have been masters of their craft. The fact of the matter is, they have put no effort in making female characters. There is more than enough money that could go into funding to help create these female characters,so why ignore it?
Would we need ‘special’ armor to suit our ‘dainty’ figures? Would the color of the clothing clash with my newly painted nails? God forbid we wear armor that covers up the fact that we have breasts.